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Reverted the change on What Doesn't Kill You. Nerfed the scaling power and threshold of Combo. Dracula (Demon), Buer, Werewolves and Medusa are now considered to be Beasts (crits with the Crowbar).Dracula (Humanoid)'s fire pillars are now slightly easier to avoid (in terms of intervals) but are not rollable anymore.Elite Mermans should now fire 2 big fireballs instead of a big one and a normal one.Haunted Armor (the one with an axe) should now activate at a slightly longer range.Medusa's flurry attacks should now have a small pause after the end of the attack.Throwing Axe can no longer roll the Fire Bullet affix.Medusa Head deals more damage and bumps further.Īdded a long cooldown when the Cat is killed by the Queen.Holy Water has a bigger vertical hitbox, and the flame now deals damage.Its cooldown now starts upon its destruction. Rebound Stone now deals slightly more damage, and has a smaller but longer window before being able to "catch it" (i.e., trigger the crit).Alucard's Shield has better parry windows, and the whole combo will now crit after a parry.Bible is now considered to be a heavy weapon.The ghosts gathered by Death's Scythe now have a slightly smaller explosion radius. Whip Sword's transformation attack hitbox tended to bug, it should now be consistent with its visual FX, which means it won’t only hit one single target anymore.Whip Sword - Whip Form now passes through shields.Dead Inside: Doubles your life but prevents ALL healing sources.
#Dead cells apk 2.4.14 no mod full
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Necromancy: Also now grants recovery instead of healing.What Doesn't Kill You: Now grants recovery instead of healing.Berserker: Can now stack, and renders you immune to stuns.Networking: Marks enemies with ranged attacks now, there doesn't need to be an actual projectile stuck in the mob's body anymore.It also adds 1 more elite into every biome when equipped. Tainted Flask: Can recharge even if your flask is not totally empty.It scales exponentially, go crazy with it! Combo: Enable a damage increase with every melee hit in a 2.5 sec window (of course the window refreshes after every hit).Each stack has a greater slowing effect, then the affected enemy is frozen at the fifth stack. Added a Training Dummy for DPS calculation. Changed the UI to select mobs to a grid-based one. Bosses aren't scaled down to level 1 anymore! (no more 20 minutes fights) Added the Return to Castlevania Bosses. Added a bunch of different traps to the mob rooms. Added the mini-bosses to the mob spawners New UI to choose the overall scaling level of the Training Room, based on the values of a selected biome. New UI to choose a certain number of scrolls New UIs to spawn a specific weapon with a set Level, Quality and Legendary-ness.
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Lots of rework on the Training Room! We added a bunch of options to streamline the experimentation process, such as: The 3 Bosses from Return to Castlevania are now accessible in Boss Rush. New Boss Rush DIY Mode, that lets you choose whichever bosses you want to face in a run. Also tracks your previous bests and compares them! Throws your enemies upwards, and deals critical damage to airborne mobs!įind her in the Tailor's Room, and talk to her to freely change the look of your head.Īctivate it to track and display the completion time of each biome. Instakills all enemies it hits, as long as at least one of them dies to the weapon's standard damage.
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